Mobile games
Casual, puzzle and arcade games designed for touch first — from paper prototype to live-ops.
- Unity
- Godot
- Game design
- Live-ops

Games & apps studio · Google Play
QUETIGNY 2026 designs, builds and launches mobile games and Android applications that people keep on their home screen — from first prototype to top charts on Google Play.
01Selected work

One-thumb drifting through vineyard hills at golden hour.

Guide the beam, calm the storm — 300 handcrafted light puzzles.

Build a mossy village with a crew of tiny stone-folk.

A shared shopping list that knows what’s in season.

Grow a tiny garden, one good habit at a time.
02What we do
Casual, puzzle and arcade games designed for touch first — from paper prototype to live-ops.
Native Kotlin and Jetpack Compose apps that feel at home on every Android phone, tablet and foldable.
Store listings, screenshots, A/B tests, pre-registration and release tracks handled end to end.
Play Billing, subscriptions and fair ad placements, measured with analytics that respect players.
03How we work
Phase 01 / 05
A one-week discovery sprint: audience, core loop, scope and a clickable prototype.
04The studio
We are a compact crew of game designers, Android engineers and artists working out of Quetigny, just outside Dijon. Being small means every project gets senior hands and direct conversations — no account-manager relay.
We obsess over the details players feel but rarely name: a tap that responds in one frame, an app that opens instantly on a three-year-old phone, a store page that explains itself in two seconds.
Android-first
Native Kotlin & Compose, tested on 180+ real devices.
Player-respecting
Fair monetisation, no dark patterns, privacy by default.
Launch-ready
Play Console, policy reviews and staged rollouts handled.
Long-term
We stay on after launch with updates, events and analytics.
05Start a project
Send us a short brief. We’ll come back within two working days with questions, a rough timeline and an honest view on scope.